Being more than archaeologists

After our short tour of the village of Malton and our meeting with the volunteers  of the museum, we found an avalanche of ideas that had emerged from our brainstorming. All of this was overwhelming, due to the fact that we actually have to put all those ideas in a video game. It may seem attractive to design a videogame that will be played by real people, but taking into account that none of us has any experience in this, the prospect was no longer so appealing. So in our first seminar on Thursday, our faces of confusion and perplexity seemed to had been recorded in our professors’ retinas, since at the end of the session they looked really concerned about us. This was not surprising because the ideas that came out were so different from each other that practically were impossible to put all of them together. Between our antagonistic ideas we went from a time traveler, to a soldier who had to survive in the “Roman jungle”.

Trying to made up our minds with Twine
Working on Twine ( Screen capture: Isobel Christian)

After a little break, we found ourselves heavily deep into an intensive course to learn game programming with a program called Twine. At the beginning, feeling confident after a week on the “battlefield”, we said to ourselves “this can’t be so difficult”, but the reality was quite different. As we progressed I realized that all my experience playing with Flappy Birds or any other game was useless, and my sketch started to seem like an incomprehensible tangle of hieroglyphics. However my brain and my heart beats returned to normality when I realized that in the notes that they had given to us were all the keys that could prevent the disaster in our video game. But we will have to wait until the end to see what results from our “computer mastery”.